Why is navi annoying




















How did you come up with them? Kondo: I came up with them. First I decided to use five notes D, F, A, B, and D , to match the number of buttons on the controller, and then I thought of songs that used three of those notes. There are also some songs that use more than three notes. I worked hard to make each song easily distinguishable from the others. If versions of Mario and Luigi can make joke appearances in Ocarina Ingo and Talon , how come we've never seen an alternate version of Link in a Mario game?

Or have we? Aonuma: I've never heard of Link appearing in the world of Mario, and I think it would feel a bit odd for Link, who has the proportions of a real human, to appear in such a world. But I don't know what the future holds Maybe I'm the only one who thinks that Rosalina kind of looks like Zelda.

Why did Link have to go back to being a kid? He just saved Hyrule. Surely he should be allowed to stay grown up. Aonuma: Through the guidance of Zelda, Link was able to become a young man without maturing mentally. So Zelda returned Link to his child form once more. Moreover, Ciela's presence is overshadowed by the charismatic and colorful Linebeck, a character who not only forms a closer connection with Link but also aids him more extensively. Phantom Hourglass tries to make Ciela useful by paying off her amnesia in an incredibly contrived way.

Unlike The Legend of Zelda: Breath of the Wild , which rewards players for seeking out Link's lost memories with a new ending and a more satisfying reunion with Zelda, Ciela spontaneously regains her lost memories all at once during one of Phantom Hourglass ' final boss fights. Then, Ciela informs Link that she can freeze time, a power never hinted at during the game and completely unrelated to Ciela's other ability to let Link shoot sword beams. This endgame power boost is more annoying than satisfying, as it feels forced and not earned.

Makar is only a temporary sidekick during The Legend of Zelda: Wind Waker , but his brief stint as Link's partner results in a frustrating dungeon. However, Makar is only partially autonomous, so Link is required to conduct a song and control Makar every time he needs a complex action performed. Unlike Medli, though, Makar is captured and imprisoned in a scripted event during his dungeon, forcing Link to rescue him to proceed.

Additionally, Makar makes a rattling sound whenever he moves, so players must bear this annoying noise for nearly the entirety of the dungeon. Makar could be a less annoying Zelda sidekick if he was allowed to assist Link in more ways.

If Makar could help Link engage enemies or perform unique actions without always being controlled, clearing the Wind Temple would feel like more of a team effort. He also does little to help Link in the game at large. Log In Sign Up. Keep me logged in on this device Forgot your username or password?

Don't have an account? Sign up for free! What do you need help on? Cancel X. Topic Archived Page 1 of 2 Last. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. User Info: jstewart User Info: Electrokinesis. It's the whole "Hey! She's not nearly as annoying as the Internet makes her out to be. She's really annoying at the beginning of the game.

One thousand lonely stars out in the cold Take it, oh I don't wanna sing anymore. User Info: Ultra Deity Ganon. She looks like Navi, sounds like Navi Pfft, it's Navi with a different name. Last edited by a moderator: Sep 6, Someone who agrees with me. I thought I was the only one who didn't think she was annoying Now here's a good question: who is more annoying: Tael? Totally Navi. I still find the fairy sparkle sound effect horrible.

Some stuff in games has that effect on me, like I'd have to close my eyes when I changed Personas in Persona 3 Portable or I'd get this brain aneurysms-y feeling. I actually enjoyed Fi.

I thought maybe sometimes she was even helpful. Overall i just liked Skyward sword. Porules said:.



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