What do ecm drones do eve




















That answers my question perfectly. This topic was automatically closed 90 days after the last reply. New replies are no longer allowed. Hornet EC and PvP? Was sometime last year, so fairly recent. The size of a ship's drone bay determines how many drones you can carry with you, ready to be launched into space; larger and more powerful drones take up more space in your drone bay.

The size of your ship's drone bay is fixed and cannot be enlarged using modules or skills. Only drones can be carried in a drone bay; it cannot be used to carry other cargo. While you can carry drones in your cargo bay, you can only use them if they are in the drone bay.

The other important ship attribute is its "bandwidth". You can only deploy as many drones as you have available bandwidth on your ship, and bigger drones require more bandwidth.

Your ship's bandwidth is fixed, and is not affected by skills or modules. Many ships and especially dedicated drone ships can carry many more drones in their drone bays than they can deploy at once; this allows them to selectively deploy different types of drones, or to replace drones which are destroyed in combat.

However, irrespective of your ship's bandwidth, you can only only have as many drones in space at once as you have levels in the Drones skill which allows up to 5 drones at level V. The only exception to this limit is the very rare Guardian-Vexor cruiser. This means that with high bandwidth you might be able to deploy five heavy or five light drones, while with lower bandwidth you may only be able to put out five of the light ones.

By default, your control range is 20km, which means that you can only order a drone to attack an enemy ship if it's within 20km of your ship. This range can be extended by training:. To increase it further, you can install modules and rigs on your ship:. Once you've ordered them to attack a target, your drones will pursue that target even outside your drone control range, whether or not you continue to have that target locked.

Drones will shut down if they exceed km distance from their host ship, or if their host ship activates its warp drive. See Abandoned Drones , below, for your options if you lose touch with your drones. Almost all drones except the stationary sentry drones have a built-in microwarp drive MWD , which allows them to travel quickly to engage a target.

Once they arrive near their target, they shut down their MWD, orbit the target, and fire their weapons. This means that drones have to travel to the target and then stay within range of it in order to apply their damage. In practice, this means that drones will have difficulty against faster, more agile targets, as even though they may be able to catch them thanks to their MWD, they may not be able to stay within weapons range for long at their non-MWD speed.

Larger drones in particular are almost useless against fast frigates for this reason. You can give commands to each drone individually, or to all of your drones at once.

If you issue a command like "attack that target", the drone will fly to the target you have selected and start firing on it once it's within weapons range, but you cannot exercise any finer control than that. You can give a drone commands either by right-clicking it, selecting it in the overview and using the overview buttons, or by using a radial menu by long-clicking. You can also give "launch" and "return to drone bay" commands by dragging drones in the drone control window from the "drones in bay" to the "drones in space" folder.

Additionally, you can use keyboard shortcuts for many of these commands. These can be changed in the Game Settings window. Once you give a command to your drones, they start carrying it out in the next server tick. In practice, this means that your drones may take seconds to respond after you give a command. You can modify your drones' default behavior through the drop down menu at the top left of the drone control window. Your drones will not automatically attack hostile ships in this mode, but will stay in orbit around your ship until given a specific command.

This is the default mode, and it's recommended to keep your drones in this mode for PvE particularly when running missions, as you want to control which rats you aggro and for most PvP. Your drones will automatically attack any entity which attacks your ship using the same targeting logic as auto-targeting missiles.

Note that they will only react to hostiles which begin attacking you after the drones were launched. This mode can be useful if you are being jammed , as it gives you a chance to attack something at least. However, as your drones are fairly dumb in their target selection, in almost every other situation you want to command your drones manually as your drones may inadvertently attack something you would rather not. If you tick this box, then all your drones in space will attack a single target particularly if they are choosing their own targets in "Aggressive" mode.

There are almost no situations in which this box should not be checked. This option applies to fighter and fighter-bomber drones as used by capital ships.

As these drones have built-in warp drives, they can follow your targets even if they warp away - if you want to prevent this and keep your drones with you , uncheck the box. Disabling the "attack and follow" setting is a good idea if you suspect that your target may warp to a POS and if your fighter drones follow, they will likely be destroyed by the POS' defenses.

If you warp away while your drones are in space, if your ship is destroyed, or if you give the "abandon" command, your drones will become inactive and remain stationary in space. At this point, anyone can recover them by flying to them and using the "scoop to drone bay" or "scoop to cargo bay" command.

You can also reconnect with any drones which you have personally abandoned by right-clicking on your ship or the capacitor on your HUD and selecting "reconnect to lost drones"; this works as long as the drones are nearby, on the same grid.

It's not possible to use a tractor beam on abandoned drones. If you've warped away without recalling your drones, but cannot directly return to the location e. Your drones can take shield, armor, and structure damage during a fight just like your ship.

Their shields will regenerate slowly, whether the drone is in space or in your drone bay at the same rate , but armor and hull damage needs to be repaired. When in combat with drones, keep an eye on your drone's health through the drone control window, and when a drone starts taking armor damage, recall it to your drone bay and launch a fresh drone if you have spares - it's much cheaper to repair drones than to replace them.

If you dock at a station with repair facilities, you can easily repair all damaged drones at the cost of some ISK. Also, they get repaired automatically at no cost while your ship is tethered to a Citadel. If you don't have access to a station, you can repair drones in space by using remote armor and hull repair modules, or by using logistics drones. If you plan on being away from stations for a while, it may be a good idea to carry small armor and hull repair modules with you, and fit these modules to your ship using a mobile depot in between combat encounters to repair your drones.

Light armor and hull logistics drones are also an option if you have space in your drone bay, but keep in mind that they repair very slowly - a single light armor repair drone takes about 3 minutes to fully repair a damaged heavy drone, while a small remote armor repair module can do it in about 30 seconds.

Certain factions offer ships that are focused on drones. These ships are most often used as " Drone Carriers " by players who are using drones as their primary weapons. There are seventeen different groups of drones, which can be divided into five categories:. Light drones :. Medium drones :. Heavy drones :. Sentry drones :. Each race has its own light, medium, heavy, and sentry drones, and they each do one damage type for instance, all Amarr drones do EM damage, while all Caldari drones do kinetic damage.

These are the types of drones people first think when they hear "drones". They are mobile platforms that fly to the target and shoot them once they get close. As long as the target is within the drone control range they can engage. The prospect of getting jammed out by 5 throwaway drones or an entire dronebay of the damn things disgusts me greatly, these rancid turd drones are too cheap and accessible and thanks to their dice roll behaviour have a ridiculous opportunity to jam out ships bonused on sensor strength.

CCP Rise has said they wanted to address the problems with ECM some day, let's start by removing or dramatically changing the most reductive level of gameplay for combat ships. If you insist on ECM drones remaining in the game, then they should function like ECM burst and only break the lock for one server tick, not for 20 seconds. They remain at a 20s cycle time so they cannot just throw probability at your face every tick and neuter you regardless.

So frustrated at this P. ECM drones actively ruin this game. There are plenty of counters and ECM drones just aren't that strong to begin with.

OP, if you're struggling against ECM drones, you need to rethink your tactics. Game design is not the problem here. Josef Djugashvilis wrote: Jeez folks, let's not turn this into a - my illness and the effects on me and mine are worse than yours. Caleb Seremshur wrote Remiel Pollard wrote: Caleb Seremshur wrote Banko Mato wrote: Nothing cherrypicky here Ensure sufficient tackle to account for the case of ecm drones, use bubbles or keep your own drones back till the target deploys ecm drones and dispose of them afap.

As outlined before, the problem can be solved or circumvented in many ways. Crying on the forum is not one of them PS: yes, the other ewar drones are severely lacking in power, they def need an overhaul to move them up to the level of support ecm drones can provide.

March rabbit wrote: Not sure what could be done with TP drones tho. Any ideas? Caleb Seremshur wrote: And the whole reason I came here to make this thread is because I get jammed on the first cycle sometimes, that's probabilities for you. Remiel said he never gets jammed, I always get jammed. In the game of chance that is ECM I think that it's a very poor one not because of unexpected surprises, but because ECM completely and without any retaliation ends the combat.

Caleb Seremshur wrote: You have set the performance bar incredibly low if you think that getting jammed means you failed at EVE. Here's a life tip for you, since you're so keen to educate me - having mechanics in the game that do not require any skill on behalf of either party, that cannot be counteracted against by better piloting or skills or weaponry, that you can deploy at any time to essentially change how your ship was designed for by role the whole point of the tiericide initiative is bad.

Banko Mato wrote: Caleb Seremshur wrote: You have set the performance bar incredibly low if you think that getting jammed means you failed at EVE. Quote: If you find yourself in the situation of being jammed by the ecm drones of a single player that you were about to kill, then clearly you made a series of wrong decisions.

Quote: least creating a high enough chance for that outcome to occur. Lady Ayeipsia wrote: I would prefer that all ewar drones be reviewed. Yes ECM are the most prevalent but partially because the others suck beyond all belief. Web drones They are so broken because of how webbing stacks that they are useless.

Target painter drones have the same problem. Neut drones, I think I heard One person ever use them and it was a niche scenario. There are no sensor damp or tracking disrupt drones to my knowledge. All ewar drones need an overhaul to some degree. Caleb Seremshur wrote: Remiel Pollard wrote: This is getting pathetic. Caleb Seremshur wrote: I don't see webbing drones, tp drones, neuting drones or damping drones just randomly allowing a losing player at 2km to get out of combat scot-free.

That's why they're broken. I could handle ecm drones if they just made you lose lock, because then you can get a bump while relocking but that's not the case. Forum Rules of Conduct wrote: 3.

Ranting is prohibited. A rant is a post that is often filled with angry and counterproductive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community.

Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents. Monitor this thread via RSS [? Pages: 1 2 :: [one page]. Posted - I lost both my grandfathers and 3 uncles to it. Did you have a point about the content of the post?

I thought I had Why did you even post in this thread if it was so offensive to you. Yarosara Ruil How dare those schmucks not become tallies on your killboard and use every tool at their disposal to avoid being welped! The nerve! Hard the flip up! Remiel Pollard Shock Treatment Ministries Language policing is not a point.

As a cancer survivor myself, I agree that cancer is analogy for things that bring immesurable pain, like ECM. As an autistic person as well, I also agree that language policing is as autistic as you can get.



0コメント

  • 1000 / 1000